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3 Views
00:46:00 01/13/12
Plastic Caps Sculpture in Time-lapse
[LESS INFO] 3 VIEWS | ADDED 00:46:00 01/13/12
Beautiful time-lapse imagery of the Plastic Caps Sculpture featured at the Green City Festival in Austin. Always on the lookout for new inspiration, George Sabra has recently become aware of the artistic possibilities inherent in the world of plastic. "Every second thousands of bottles of water and soda are being tossed," he explains. Thus, when a neighbor brought him a collection of plastic bottle caps and explained that the caps are not always accepted for recycling, Sabra was intrigued and challenged. "Every time I walked past those colorful caps, I realized that they had such beautiful artistic potential, but the question was 'for what?'" The answer came one morning over a cup of coffee. He explains "There is this café where I go and sit outside beside beautiful water, trees, and native plants. While there, I happened to notice a plant called a bulrush reaching up toward the sky. It had such clean lines, and tapering ends - blowing in the wind. In a moment I realized that this wild plant was my inspiration for my bottle caps. In an instant I could clearly see how to put the natural world and the man made world together." With the help of more than 800 volunteers who collected and others student volunteer cleaned and sort thousands and thousands of bottle caps, and lids Sabra's vision began to take shape. The result is a beautiful and colorful 21 foot high sculpture that made its debut at the 2011 "Green City Festival" in Austin, Texas. Says Sabra, "When we unveiled it, the crowd that had gathered seemed pulled toward it, as though it were a magnet. Then, as they walked around it and looked upward watching it blowing in the wind, they gasped when they realized it was a 'plant.' They got it. It was a very emotional moment!" The plastic caps sculpture was on display outside Austin City Hall during the Green City Festival on Sunday October 23, 2011. Sculptor George Sabra create a large scale public sculpture 21 feet made from thousands of discarded, reclaimed plastic caps and lids. Learn more at: http://plasticcapssculpture.com Produced by Jeffry Zavala. Videography/Editing by Jeffry Zavala. A ZGraphix Video Production. http://zgraphix.org
6 Views
04:49:27 01/10/12
The Making of George Sabra's Plastic Caps Sculpture - A Documentary Film by Jeffry Zavala
[LESS INFO] 6 VIEWS | ADDED 04:49:27 01/10/12
Always on the lookout for new inspiration, George Sabra has recently become aware of the artistic possibilities inherent in the world of plastic. "Every second thousands of bottles of water and soda are being tossed," he explains. Thus, when a neighbor brought him a collection of plastic bottle caps and explained that the caps are not always accepted for recycling, Sabra was intrigued and challenged. "Every time I walked past those colorful caps, I realized that they had such beautiful artistic potential, but the question was 'for what?'" The answer came one morning over a cup of coffee. He explains "There is this café where I go and sit outside beside beautiful water, trees, and native plants. While there, I happened to notice a plant called a bulrush reaching up toward the sky. It had such clean lines, and tapering ends - blowing in the wind. In a moment I realized that this wild plant was my inspiration for my bottle caps. In an instant I could clearly see how to put the natural world and the man made world together." With the help of more than 800 volunteers who collected and others student volunteer cleaned and sort thousands and thousands of bottle caps, and lids Sabra's vision began to take shape. The result is a beautiful and colorful 21 foot high sculpture that made its debut at the 2011 "Green City Festival" in Austin, Texas. Says Sabra, "When we unveiled it, the crowd that had gathered seemed pulled toward it, as though it were a magnet. Then, as they walked around it and looked upward watching it blowing in the wind, they gasped when they realized it was a 'plant.' They got it. It was a very emotional moment!" The plastic caps sculpture was on display outside Austin City Hall during the Green City Festival on Sunday October 23, 2011. Sculptor George Sabra create a large scale public sculpture 21 feet made from thousands of discarded, reclaimed plastic caps and lids. Learn more at: http://plasticcapssculpture.com Produced by Jeffry Zavala. Music by Atlas Maior Videography/Editing by Jeffry Zavala. A ZGraphix Video Production. http://zgraphix.org
2 Views
00:25:00 12/28/11
The Singing, Ringing Tree
[LESS INFO] 2 VIEWS | ADDED 00:25:00 12/28/11
This UK tree, designed by Tonkin Liu Architects, is made from metal tubes, so when the wind blows, strange noises haunt the surrounding area.
0 Views
21:24:59 11/19/11
Static Fusion #236 When the Winds Blows part 2
[LESS INFO] 0 VIEWS | ADDED 21:24:59 11/19/11
Static Fusion is an alternative performance art and musical variety program produced with the facilities of WCCA. It's produced by Jim Racicot. This episode presents the second third of "When the Wind Blows".
This item belongs to: movies/wcca_tv.
This item has files of the following types: Animated GIF, MPEG2, Metadata, Ogg Video, Thumbnail, Video Index, h.264
12 Views
21:47:56 08/18/11
Keyshia Cole d Long Way Down inspired Nail Tutorial
[LESS INFO] 12 VIEWS | ADDED 21:47:56 08/18/11
"Goodies are here --: http://www.yellahbellahblog.com Tweet me: http://twitter.com/yellahbellah store: http://store.joodeeay.com BlogSale: http://thdcparlor.weebly.com ------ FTC Disclaimer The items in this video were purchased with my own money! The music was royalty free and from Kevin MacLeod Creative Commons license http://incompetech.com (When The Wind Blows)"
0 Views
19:04:58 05/26/11
Nilesy Plays Amnesia: The Dark Descent: Part 8 (Amnesia Gameplay/Commentary)
[LESS INFO] 0 VIEWS | ADDED 19:04:58 05/26/11
Nilesy Plays Amnesia: The Dark Descent: Part 8 (Amnesia Gameplay/Commentary)
www.youtube.com Click here to watch Nilesy Plays Amnesia: The Dark Descent: Part 7 (Gameplay/Commentary) Nilesy Plays Amnesia: The Dark Descent: Part 8 (Amnesia Gameplay/Commentary) Took me ages to make a new one because I was so TERRIFIED of playing the game! But it's me, Nilesy, back with yet another instalment in the probably-quite-shouldn't-be-so-scary-for-me-scare-a-thon Amnesia: The Dark Descent! If you missed parts 1, 2, 3, 4, 5, 6 or 7 you can either check out my main channel linked below or the MachinimaRealm search function on their main page. DIRECTOR'S CHANNEL: www.youtube.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This Realm video will show you: How to play Amnesia: The Dark Descent How to scream like a girl How to fail hard at gaming in general How to swear profusely to replace fear with anger How to ROCK a BYE nilesy ON a TREE top when THE WIND blows the VOICES will STOP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com FOR MORE MMO & RPG GAMEPLAY, GO TO: www.youtube.com FOR MORE TRAILERS, GO TO: www.youtube.com Tags: yt:quality=high amnesia the dark descent swearing stupid plays gaming fictional games ... From: MachinimaRealm Views: 2876 82 ratings Time: 10:26 More in Gaming
26 Views
22:30:00 05/10/11
Pumped storage power plant - Ecological energy depot in the Black Forest
[LESS INFO] 26 VIEWS | ADDED 22:30:00 05/10/11
Germany wants to massively expand the use of renewable energy. But that aim has its problems. When no wind blows and the sun isn
11 Views
22:30:00 05/10/11
Pumped storage power plant - Ecological energy depot in the Black Forest
[LESS INFO] 11 VIEWS | ADDED 22:30:00 05/10/11
Germany wants to massively expand the use of renewable energy. But that aim has its problems. When no wind blows and the sun isn’t shining, relying solely on renewable sources would mean power shortages. To prevent this, ways have to be found to store electricity. The most effective technology to date is pumped storage power plants.Report by Sonja Schock
4 Views
19:29:33 04/24/11
How To Play You're The Rason God Made Oklahoma
[LESS INFO] 4 VIEWS | ADDED 19:29:33 04/24/11
http://www.realcountryguitar.com/2011/04/how-to-play-youre-reason-god-made.html Country T Shirts: http://realcountryguitar.spreadshirt.com/ facebook: http://www.facebook.com/pages/Real-Country-Guitar/152908544739219 Other cool sites http://www.roarnomore.com/ http://therisingseed.blogspot.com/ http://worshipguitarriffs.blogspot.com/ There's a full moon over Tulsa, I hope that it's shining on you. The nights are getting cold, In Cherokee County. There's a Blue Norther passing through. I remember green eyes and a ranchers daughter. But remember is all that I do. Losing you left a pretty good cowboy, With nothing to hold on to. Sundown came and I drove to town, And drank a drink or two. You're the reason God made Oklahoma, You're the reason God made Oklahoma. And I'm sure missing you, I'm sure missing you. Here the city lights out shine the moon I was just now thinking of you. Sometimes when the wind blows you can See the mountains, And all the way to Malibu. Everyone's a star here in L.A. County, You ought to see the things that they do All the cowboys down on the Sunset Strip Wish that they could be like you. The Santa Monica Freeway, Sometimes makes a country girl blue You're the reason God made Oklahoma, You're the reason God made Oklahoma. And I'm sure missing you. I work 10 hours on a John Deere tractor, Just thinking of you all day. I've got a calico cat and a 2 room flat, On a street in West L.A. You're the reason God made Oklahoma, You're the reason God made Oklahoma. And I'm sure missing you, I'm sure missing you.
13 Views
14:22:04 03/26/11
Weekend In New England - Piano
[LESS INFO] 13 VIEWS | ADDED 14:22:04 03/26/11
"Music by Randy Edelman and released by Barry Manilow on his 1976 album This One's For You. The song was released as a single in 1976, reaching the #1 spot on the U.S. Adult Contemporary chart and #10 on the Billboard Hot 100. It is a classic example of Manilow's popular style of big ballad, including a romantic theme, swelling orchestration and a dramatic finish. Requested by subscriber chris0931 Lyrics: Last night, I said goodbye Now--it seems year I'm back in the city Where nothing is clear But thoughts of me --holding you Bringing us near And tell me When will our eyes meet When can I touch you When will this strong yearning end And when will I hold you again Time in new england Took me away To long rocky beaches --and you, by the bay We started a story Whose end must now wait And, tell me When will our eyes meet When can I touch you When will this strong yearning end And when will I hold you again I feel the change comin' --i feel the wind blow I feel brave and daring! I feel my blood flow With you I can bring out All the love, that I have --with you there's a heaven So earth ain't so bad And tell me When will our eyes meet When can I touch you When will this strong yearning end And when will I hold you again * I do not take claim to any of the original materials used in this video. All rights are reserved by the respective record company's and artists"
4 Views
19:00:58 12/30/10
Video: Winter storm makes it's way through the state
[LESS INFO] 4 VIEWS | ADDED 19:00:58 12/30/10
hard... about an inch fell in ten minutes, turning roads slick in a matter of seconds. cristina rodda continues our live team coverage near universe and paseo del norte --- with what it's like in that area, cristina?. it's cleared up a lot in just two hours-- at about ten this morning the snowfall was so intense, drivers couldn't see more than one car in front of them-- and it left behind about an inch of snow on the ground. this is the corner of universe and paseo del norte-- the snowfall is so intense you could barely see the traffic lights at the intersection. and if that wasn't bad enough, the roads got slick quickly. we saw at least one driver sliding to a stop--. "really slow down and brake quite a ways and anticipate everything slowly because i just saw someone she was going to make left turn and she was doing circles." minute thumbnail 12:02 pm this is the second time in two weeks the west side of albuquerque has seen decent snowfall. the last storm brought about five inches to this area. this time it's less than two inches of snow. live from universe and pase del norte cristina rodda eyewitness news four. here is some video of one of the many crashes that we have been seeing all morning... this one happened on i-40 near rio puerco... where the road is snowy and wet like many throughout the state. no one was hurt ... we have road conditions and closures scrolling at the bottom of your screen. as for some of the worst road conditions-- i-40 west bound near laguna is the scene of a multi car crash due to the weather. west bound lanes are closed in that area-- and there are severe driving conditions from there-- all the way to the state line. and-- along u-s 64-- from near angel fire to tierra amarilla. remember-- if you want to get minute thumbnail 12:03 pm updated road conditions any time-- go to traffic-- at k-o-b dot com. in santa fe-- it has been snowing off and on since the morning. gadi schwartz is live-- with a look at what he's seeing-- gadi. none of the snowfall that was coming down earlier this morning stacks up to the flurries that really picked up in the last half hour. here is some video that we shot about an hour o- you can see it starting to come down but the roads were still manageable- then around 1130 things went from conditions went instantly bad. visibility dropping- snow freezing when on less traveled road - and the wind has really picked up. small accidents have been popping up all around town- and reports that the interstate is getting icy are starting to come in. back out here live you can see- it doesnt look like its letting up anytime soon- back to you. further north-- los alamos had a snowy scene. the web camera minute thumbnail 12:04 pm atop the bradbury science museum this morning shows the reduced visibility. and here's what it looked like in taos. the web cam from the plaza shows streets pretty clear-- but you can see the new snow on the ground nearby. fierce winds and heavsnow have been hitting western new mexico since yesterday afternoon. snowplows have worked all day to try and clear i-40. jeff maher has been there since the beginning of the storm. he's live in gallup with the latest. jeff. that second round of this winter storm stopped around seven-thirty this morning. since then -- it's been quiet out here, finally giving people in gallup a chance to start digging out. the blowing snow from this morning kept snowplows busy up and down i-40. the highway is minute thumbnail 12:05 pm not icy, but slick -- because of hard packed snow -- same goes for the rest of gallup. it appears the city got close to five inches of snow overall. surprisingly there were not many accidents. the only one we could find is a car that slid off i-40 and ended up stuck in the median. drivers we talked to who are heading out back on the highway are hoping things stay calm. we couldn't even make it last night because of the weather so we slowed down, stopped here and hung out for the night and we're going to go eastbound today hopefully some of the worst-hit parts of i-40 were from gallup west to the state line. several accidents were reported there -- and because of major road closures in eastern arizona, a lot of travelers are still stranded here in gallup. we're told we have not seen the end of this storm. apparently another wave of snow is on the way. we'll have the minute thumbnail 12:06 pm latest for you coming up at five. live in gallup. jeff maher. kob. eyewitness news 4. be sure to stay with k-o-b eyewitness news four throughout the day as we continue to cover this winter storm. we'll have the latest conditions, watches, and warnings right here.. and on k-o-b dot com
3 Views
00:14:24 12/07/10
Video: La Nina winter means dry, windy spring
[LESS INFO] 3 VIEWS | ADDED 00:14:24 12/07/10
eading straight into what meteorologists say will be a mild, dry winter. but the real trouble could come in the spring. stuart dyson spent some time at the national weather service headquarters today .... he's here with a look at what lies ahead. let's see - warm dry fall - warm dry winter - how about a warm dry spring with the wind blowing full blast to crank up the risk of forest fires - blame it all on a little gal called la nina. when the rivers dry up to mud minute thumbnail 05:15 pm puddles because there's no runoff from the anemic snowpack - blame la nina. when skiers have to ski on rocks and pebbles - blame la nina. and when the forests catch fire because they're dry as a drunkard's jug - blame la nina. la nina is actually a whole bunch of cold water way out in the pacific ocean - meteorologists at the national weather service keep a close eye on her - when she acts up she steers storms to the north and west - a long way away from thirsty old new mexico - that's what's going on this fall and winter and probably beyond. " we're likely to have one of those dry windy early warm springs that just everybody doesn't like cause the wind keeps blowing and the dust keeps moving around and at the same time that takes a toll on the existing snowpack." " with this really dry winter going into a potentially dry windy spring there certainly is concern only because the fine fuels - those grasses - are minute thumbnail 05:16 pm certainly cured and ready to carry fire with any sort of spark and so yes it's definitely a concern." t
11 Views
21:23:18 11/23/10
Patch 4.0.3a and more
[LESS INFO] 11 VIEWS | ADDED 21:23:18 11/23/10
UPDATE: Title fixed. Sorry for the confusion. Grrr...
I didn't want to post anything about the new patch until I was absolutely sure Blizzard will release it this week. Now is time to speak about it since they already start "breaking" the US live realms.
This is the patch responsible for breaking the whole Azeroth. After this goes live the world wont be the same again. This is NOT Cataclysm yet. Most of the Cataclysm features are going to be added on December 7, when the new expansion will be launched.
A while ago a player compiled the features of this patch and Cataclysm and grouped them so we can know what we can do in 4.0.3a and what we can no until Cataclysm.
If somehow you have misses our Cataclysm reviews and our Cataclysm Exploration episodes you can still find them over here and read them while you download the patch and wait for your realm to go online.
Plus, do not forget to check out the Blizzard store . If you want to make a game present or you miss any wow expansion this is the moment to buy them: WoW $5, BC $5, WotLK $10... until Nov 30th.
What IS in:
* Portals in Dalaran Removed (you have trainers instead)
* New race-class combinations (except worgen/goblin)
* Race Changing to new class combinations (check the wowhead table for them)
* New Gnome/Troll starting areas
* Changes to existing zones (the world that you know it will change forever)
* New cata load screens, cinematic, music and login screen
* City Quartermasters, with rep tabards for championing
* Class balancing and bug fixes
* Druids, paladins, priests, and shaman will have their talent trees reset
* Experience required to gain levels 71 through 80 is being reduced by 20%
* New tamable hunter pets (monkey, fox, dog, and beetle) as well as new skins for existing pet classes. (check more on wow-petopia )
* A steam powered auctioneer, similar to the engineering only one in the Like Clockwork store, has been added next to the justice point vendors in Dalaran. They are now usable by all non-engineers.
* Some mounts other items are being removed (check this for details) (thanks WarcraftPets )
What IS NOT in this patch:
* Creating worgen/goblin characters
* Worgen/Goblin start zones
* Archeology profession
* Professions past 450 (Illustrious Grand Master)
* Guild leveling
* Guild achievements
* Eastern Kingdoms/Kalimdor flight skill
* New Zones (80+)
Official 4.0.3a Patch Notes
In the frigid wastes of Northrend, the final battle against the merciless Lich King ended in victory for Azeroth's defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King's fall, Azeroth's native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come.
Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed…forever.
General
* Azeroth Shattered
* Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-60, and updated level ranges for some zones to improve the questing flow.
* New Race/Class Combinations
* In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.
* The World of Warcraft: Cataclysm cinematic trailer and login screen have been added to the game.
* Experience required to gain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.
* Many quests in zones on Eastern Kingdoms and Kalimdor have been removed from the game to make way for new adventures. These quests have been automatically removed from players' Quest Logs.
Classes: General
* Due to several talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.
* The damage and healing done by players from levels 1-79 has been retuned, with the base points of almost all spells and abilities reduced. This was done to bring combat times at low levels to a more reasonable length. For most abilities that deal weapon damage, the weapon damage percent now rises per level until level 80, and starts at a lower percent.
* Healing Rain, Efflorescence, Holy Radiance, Holy Word: Sanctuary now have a diminished effect when healing more than 6 players at once.
* Mortal Strike, Furious Attacks, Wound Poison, Widow Venom, Permafrost, Improved Mind Blast, Monstrous Bite, and Legion Strike now reduce healing by 10%, down from 25%.
* Effects which are broken from taking too much damage (Fear, Frost Nova, Entangling Roots, etc.) now break automatically from about half as much damage taken as before.
Death Knight
* Death Pact now heals for 25% of maximum health, down from 40%.
* Death Strike now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated to reflect this change.
* Icebound Fortitude now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.
* Talent Specializations
* Blood
* Rune Tap now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated to reflect this change.
* Glyphs
* Glyph of Rune Tap now heals for 5% of maximum health, down from 10%.
* Bug Fixes
* Frost Fever critical strikes now apply the correct amount of bonus damage.
* Horn of Winter will once again provide runic power when used while another Attack Power buff is already present on the death knight.
Druid
* Bear Form now provides 10% bonus health, down from 20%.
* Nourish no longer consumes Omen of Clarity.
* Rejuvenation has had its mana cost increased by 30%.
* Soothe now has a 1.5-second cast time.
* Swipe (Cat Form) can now be used even if the druid does not have a primary target selected.
* Thorns: beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.
* Talent Specializations
* Balance
* PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.
* Feral
* Brutal Impact now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.
* Leader of the Pack now heals for 4%, down from 8%.
* Survival Instincts now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.
* Swipe (Bear Form) damage has been reduced by 20%.
* Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.
* Restoration
* Empowered Touch now procs from Healing Touch as well as Nourish.
* Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.
* Malfurion’s Gift no longer has Fury of Stormrage as a prerequisite talent.
* Natural Shapeshifter now also increases Tree of Life duration by 5/10 seconds.
* Revitalize is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid's total mana on periodic heals from Lifebloom or Rejuvenation. This effect cannot occur more than once every 12 seconds.
* Swift Rejuvenation is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to Rejuvenation remains 0.5 seconds.
* Symbiosis: heal-over-time spells (Rejuvenation, Regrowth, Lifebloom) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.
* Glyphs
* Glyph of Healing Touch now reduces the cooldown on Nature's Swiftness by 10 seconds after using Healing Touch, up from 5 seconds.
* Glyph of the Treant (new) allows druids to keep the original treant Tree of Life look... if they must. Must they?
* Bug Fixes
* Blood in the Water now refreshes Rip to the correct value.
* Flight Form now properly appears in the trainer window before Expert Riding is learned.
Hunter
* All special attacks based on weapon damage (except Scattershot) are now normalized.
* Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.
* Deterrence is now available at level 78, up from level 36, and has had its training cost updated.
* Disengage is now available at level 14, down from level 78, and has had its training cost updated.
* Glyphs
* The level requirements for glyphs that affect Scare Beast, Deterrence, and Disengage have been altered to correspond with the level changes of these abilities.
* Bug Fixes
* The Core Hound pet ability Ancient Hysteria now places its own unique debuff on affected players that has the same effect as Sated and Exhaustion.
* Certain pets should no longer forget how to Dash.
Mage
* Arcane Blast now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.
* Arcane Explosion now costs 15% of base mana, down from 18%.
* Arcane Missiles damage has been increased by 5%.
* PvP set 4-piece bonus changed to increase damage by 5% instead of providing 5% Haste.
* Talent Specializations
* Arcane
* Arcane Barrage damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.
* Arcane Concentration: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out to approximately the same chance with the internal cooldown applied.
* Arcane Specialization again increases arcane damage by 25%.
* Fire
* Blazing Speed no longer dispels movement slowing effects (it still dispels effects that totally stop movement).
* Fire Specialization again increases periodic fire damage effects by 25%.
* Molten Shields now also causes Blazing Speed to dispel movement slowing effects in addition to its current functionality.
* Pyroblast base mana cost is now 17%, down from 22%.
* Frost
* Deep Freeze: the cooldown on this ability is no longer reduced by Haste.
* Early Frost now reduces Frostbolt cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.
* Fingers of Frost proc chance is now 7/14/20%, down from 10/20/30%.
* Frost Specialization again increases all damage against frozen target by 25%.
* Reactive Barrier is now triggered by any damage which causes the mage's health to be below 50%, even if the mage was already below 50%.
* Shatter now also increases Frostbolt damage by 10/20% against frozen targets.
* Shattered Barrier duration is now 2/4 seconds, down from 3/6 seconds.
* Glyphs
* Glyph of Evocation now heals for 40%, down from 60%.
* Glyph of Deep Freeze now increases damage done by Deep Freeze by 20% (no longer increases Frostbolt damage against Deep Frozen targets).
* Bug Fixes
* Improved Polymorph now correctly shares diminishing returns with controlled stuns.
Paladin
* Exorcism damage has been increased by approximately 50%.
* Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.
* Seal of Truth: periodic damage from Censure reduced by 25%.
* Talent Specializations
* Holy
* Beacon of Light now lasts 5 minutes, up from 60 seconds.
* Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.
* Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.
* Light of dawn has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition, it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.
* Protector of the Innocent no longer triggers from self-heals.
* Protection
* Divine Bulwark now grants 2.25% less block chance per point of Mastery, up from 2%.
* Holy shield no longer increases chance to block. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.
* Shield of the Righteous: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up so that a level 85 paladin in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact.
* Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 40/80/120 seconds, down from 1/2/3 minutes.
* Wrath of the Lightbringer now increases Crusader Strike and Judgement damage by 50/100%, up from 30/60%.
* Retribution
* Crusade now also has a proc on kill to increase the healing done by the paladin's next Holy Light by 100/200/300% for 15 seconds, in addition to its current effects.
* Divine Storm: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.
* Pursuit of Justice now has an 8-second internal cooldown, shared with Blessed Life.
* Rebuke no longer initiates Auto Attack.
* Sanctity of Battle now also causes Divine Storm’s cooldown to be reduced by Haste effects.
* Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.
* Glyphs
* Glyph of Beacon of Light now makes Beacon of Light free, instead of increasing the duration by 30 seconds.
* Glyph of Divinity has been redesigned. It now grants the paladin 10% of maximum mana upon use.
* Glyph of Light of Dawn now increases the total number of most injured targets healed by 1.
Priest
* Binding Heal now provides roughly double the amount of healing.
* Prayer of Healing has had its mana cost reduced by nearly 30%, and its base points and Spell Power coefficient increased by 20%.
* Talent Specializations
* Discipline
* Divine Aegis is now always triggered by Prayer of Healing, in addition to critical heals from all other spells.
* Grace has been increased to 4/8% stacking 3 times, up from 2/4% stacking.
* Inner Focus now works with Binding Heal, but no longer works with Heal.
* Power Word: Barrier has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.
* Shadow
* Shadow Orbs: redesigned slightly. The Shadow Orbs continue to increase damage done by Mind Blast and Mind Spike and stack up to 3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack. Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.
* Vampiric Embrace healing to the caster has been reduced to 6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%). Party members still receive 3% healing.
* Bug Fixes
* Dark Archangel now correctly increases the damage done of certain abilities by 4%.
Rogue
* Deadly Poison base damage and attack power coefficient have been increased by 30%.
* Recuperate now restores 2% of maximum health, down from 3%.
* Venomous Wounds base damage and attack power coefficient have been increased by 30%.
* Talent Specializations
* Combat
* Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.
* Bandit’s Guile now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.
* Subtlety
* Executioner no longer affects Recuperate.
* Bug Fixes
* Bandit's Guile now applies more consistently to all of the abilities it's supposed to modify.
* Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.
Shaman
* Chain Heal mana cost increased from 17% to 20% of base mana.
* Earthliving Weapon now only has 25% of its full chance to proc from a single hop of Chain Heal.
* Talent Specializations
* Elemental
* Elemental Reach now also increases Searing Totem range by 7/15 yards.
* Fulmination now has a Spell Alert visual associated with it, which appears when the shaman gets to 9 Lightning Shield charges.
Warlock
* Bane of Agony damage has been reduced by approximately 12%.
* Bane of Doom damage has been reduced by approximately 12%.
* Corruption damage has been reduced by approximately 12%.
* Death Coil damage has been reduced by approximately 12%.
* Drain Life damage has been reduced by approximately 12%.
* Drain Soul damage has been reduced by approximately 12%.
* Immolate damage has been reduced by approximately 12%.
* Incinerate damage has been reduced by approximately 12%.
* Rain of Fire damage has been increased to be more comparable to other area-of-effect abilities.
* Searing Pain damage has been reduced by approximately 12%.
* Seed of Corruption damage has been reduced to be more comparable to other area-of-effect abilities.
* Shadowbolt damage has been reduced by approximately 12%.
* Soul Fire damage has been reduced by approximately 12%.
* Talent Specializations
* Demonology
* Hand of Gul'dan damage has been reduced by approximately 12%.
* Destruction
* Chaos Bolt damage has been reduced by approximately 12%.
* Conflagrate damage has been reduced by approximately 12%.
* Shadowburn damage has been reduced by approximately 12%.
* Bug Fixes
* Drain Life: The Soulburn version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.
Warrior
* Cleave damage has been reduced by approximately 17%.
* Execute damage has been reduced by approximately 17%.
* Heroic Strike damage has been reduced by approximately 17%.
* Overpower now does 125% weapon damage, down from 150%.
* Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.
* Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.
* Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.
* Victory Rush damage has been reduced by approximately 17%.
* Whirlwind now does 65% weapon damage, down from 75%.
* Talent Specializations
* Arms
* Mortal Strike now does 150% weapon damage, down from 185%.
* Second Wind now heals for 2/5% of total health, down from 5/10%.
* Strikes of Opportunity now does 100% weapon damage, down from 115%.
* Fury
* Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.
* Bloodthirst damage has been reduced by approximately 17%.
* Raging Blow now does 110% weapon damage, down from 150%.
* Unshackled Fury now gains approximately 50% more benefit per point of Mastery.
* Protection
* Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).
* Devastate no longer provides bonus threat.
* Shield Slam: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.
* Vigilance no longer provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.
* Glyphs
* Glyph of Bloody Healing increases the healing received from Bloodthirst by 40%, down from 100%.
* Glyph of Intimidating Shout no longer causes targets to flee slowly, but roots them instead.
* Glyph of Shield Wall increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).
* Bug Fixes
* Taste for Blood should once again proc on every other tick of Rend.
Achievements
* The Gladiator reward mounts now award Master Riding.
* What A Long, Strange Trip It's Been now awards Master Riding.
Items
* Mysterious Egg now takes only 3 days to turn into a Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.
* PvP set bonuses now provide 70 of stats such as Agility, Intellect, and Strength (down from 100) at 2 pieces, and 180 of these stats (down from 300) at 4 pieces.
Professions
* Perfect Gem Cutting and Mixology have been removed as trainable skills and are instead passives profession abilities. When players reach the appropriate skill levels, they will start getting bonuses from Mixology (they must know the recipe to gain the benefit) and/or cutting perfect gems (depending on their profession, of course).
* Alchemy
* Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he’s mean (or because he didn’t want alchemists to carry 5 different vials around with them).
* Engineering
* The Engineering Tinkering enchants will no longer provide their bonus stats, but the activated effects will stack with other enchants. In 4.0.1 the stats were there (but hidden) and are now removed.
* Bug Fixes
* Several epic gem transmutes that were missing from the trainer have been added back.
Bug Fixes
* Certain area-of-effect abilities are no longer ignoring the area-of-effect damage cap.
* Mobs and NPCs should no longer appear to randomly gain or lose health during combat.
* Re-summoning pets in Battlegrounds should no longer count towards a player’s total healing done.
Known Issues
* Some tooltips may not reflect the most recent changes to certain abilities.
* Worgen hunters are currently unable to learn Dual Wield.
* The achievement Explore Tol Barad will not be possible to complete upon release of World of Warcraft: Cataclysm.
1 Views
05:10:02 06/01/10
Viansa Winery Sonoma California Wedding
[LESS INFO] 1 VIEWS | ADDED 05:10:02 06/01/10
Viansa Winery in Sonoma is one of my favorite wine-country destinations. I used to visit there often after I relocated to California from New York. When I found out that I would be preserving Lydia and John's wedding in Viansa, I was excited to return to this beautiful location. This intimate and beautifully organized wedding was a delight for the senses. The winds might have been blowing a bit more than usual, but it did nothing to faze this wonderful couple.
8 Views
18:52:37 05/21/09
Plantronics Yoyager Pro vs. Jawbone Prime - PC Mag Reviews
[LESS INFO] 8 VIEWS | ADDED 18:52:37 05/21/09
Plantronics Voyager Pro:
Pushing the limits of headset technology, the Voyager PRO is the most advanced noise-canceling Bluetooth headset available. Two noise-canceling mics on a boom, AudioIQ² technology with its adaptive 20-band equalizer, and three layers of WindSmart technology ensure that you hear every word and that your voice is heard clearly despite the noise around you. This extremely comfortable, behind-the-ear headset is further proof of Plantronics' 40-plus years of commitment to headset engineering excellence.
* Always-on dual-mic AudioIQ² technology cancels noise while retaining the unique, natural sound of your voice
* Three layers of WindSmart technology--stainless steel mic screens, acoustic fabrics, and an electronic filter--block intrusive wind noise
* Pivoting mic boom lets you wear headset on either ear and optimize the position of the two microphones
* Automatic voice prompts alert battery and mute status
* Up to six hours of continuous talk time, five days of standby from single charge
* One-year warranty
PLANTRONICS
PCMAG
Aliph Jawbone Prime:
JAWBONE PRIME HIGHLIGHTS: THE BEST AUDIO EVER
Jawbone PRIME uses an algorithm that digitally fuses together the best audio from its two electret microphones (the clean preserved high-end frequencies of speech) and its patented Voice Activity Sensor (the low-end frequencies of speech) to create a single, natural sounding speech signal.
The industry-standard microphone approach used by most headset companies fails as the microphones become saturated with wind noise distorting the low-end frequencies of speech (as noticed when you blow over a soda-bottle). By leveraging some innovative DSP techniques and Jawbone's proprietary Voice Activity Sensor (VAS) to reconstruct the missing speech they have managed to implement a wind solution that maintains their award-winning design without having to apply a visually disruptive wind-sock or baffle to physically block the wind.
Jawbone PRIME also has a subtle wind feedback mechanism built into the headset that gently alerts you when voice clarity is compromised due to wind gusts so the user can self-correct. While Jawbone PRIME does not completely remove the impact of wind, it does more than any other headset to remove wind and alert the user to the fact that wind may be affecting the conversation. This is the beginning of Jawbone's journey toward silencing wind.
JAWBONE
PCMAG
Go to pcmagreviews.mevio.com for more great product reviews from the editors of PCMAG.com .
2 Views
21:22:56 05/14/09
Nailin the Pailin Book Deal and Twilight Sequel is Trashy
[LESS INFO] 2 VIEWS | ADDED 21:22:56 05/14/09
Nailin the Pailin Book Deal and Twilight Sequel is Trashy
These are the THINGS I LEARNED THIS WEEK.
Also: Lindsay Lohan is a slob, Dolly Parton becomes a doctor and Carrie Prejean blows wind
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