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9 Views
21:48:10 09/30/11
Hand Coding Vs. Pre-Built CMS
[LESS INFO] 9 VIEWS | ADDED 21:48:10 09/30/11
Ashley, a member of the LockerGnome community, asked on YouTube: "What are your views on web-based CMS compared to hand-coding a website? Do you feel that a smaller (lesser known) CMS is as good or better than the more popular products?" The debate between using custom code versus a pre-rolled CMS (content management system) such as WordPress or Drupal is one that takes place in almost every office that has been faced with needing to build a presence on the Web. There are some clear advantages to each of these solutions, as well as several key disadvantages. Ultimately, the choice is up to you the site owner. Do you think hand coding is better for you in the long run, or would you rather have something with a larger support structure and a faster setup? http://lockergnome.com http://twitter.com/ChrisPirillo http://facebook.com/ChrisPirillo
9 Views
18:02:27 06/24/11
Building Online Communities For The Government With Drupal Story Of Dsca
[LESS INFO] 9 VIEWS | ADDED 18:02:27 06/24/11
The Government sector has been a leading early adopter of Drupal to help meet their initiatives for building a stronger web presence to facilitate engagement with the public. While the history is long, the road was not always easy. Recent Drupal break-throughs, technology improvements, and alignment with the right industry expertise have enabled the team with DSCA and DISA to build killer online communities for their constituents with the help of Acquia’s Drupal Commons. Join Acquia and special guest presenter Sean McCarthy - Technical Advisor to DSCA - for this one-hour webinar where we will discuss some of the key considerations when working within the government sector.
0 Views
21:44:38 06/07/10
Audio Podcast Greg Lemon On Using Podcasts To Keep The Storytelling Tradition Alive
[LESS INFO] 0 VIEWS | ADDED 21:44:38 06/07/10
On the edition of the Voices of the Past, we meet Greg Lemon. Greg originated the popular MythShow podcast. In this interview, he talks about the importance of the storytelling tradition, building a quality web presence around your podcast, and setting personal priorities with new media
1 Views
21:44:38 06/07/10
Audio Podcast: Greg Lemon on using podcasts to keep the storytelling tradition alive
[LESS INFO] 1 VIEWS | ADDED 21:44:38 06/07/10
On the edition of the Voices of the Past, we meet Greg Lemon. Greg originated the popular MythShow podcast. In this interview, he talks about the importance of the storytelling tradition, building a quality web presence around your podcast, and setting personal priorities with new media
4 Views
06:43:51 05/02/09
BIKE SNOBS / NOISE / F BRakes Lyrics
[LESS INFO] 4 VIEWS | ADDED 06:43:51 05/02/09
Hey all, XRIS here, announcing that the TS is back in action, after a nice break from reality, the web, and modern life in general. (I myself haven’t checked my email in six months or turned on the TV in the last four, so I am feeling cleansed.;-)
But all that is potentially changing, because we are currently crawling out of the bright pit of new romance, over employment and other fine distractions. Carefully observing what damage, or good, has been done by this technological withdrawal. Some people still call me personally on the old 20th century device the cell phone (R.I.P. my beloved Star-tek, now I be rockin’ a pricey iPhone), well, those old school friends have expressed their hurt / offense that I don’t welcome them into a facebook / twitter presence I either never embraced or had in the first place. To all those folks, sorry about that. Though it may happen again. But for now, I am logging on to the half-life. I personally will be reflecting back on the interesting experiment of complete withdraw, while we in TS slowly reintroduce ourselves to the modern tech world we withdrew from, seeing what we really do “need”. Which seems to parallel what much of the nation seems to be doing with their wasteful economic lives.
TO THE BLOGS!
I don’t know how much we need blogs, but clearly they can be fun, if not powerful tools. Or in my case, luring temptresses, because I was finally drawn back on to the interwebs, as our beloved bassist Juggy D. told me: “Reconnect your series of tubes, Team Spider is on BIKE SNOB”. The mysteriously anonymous yet ever blogging Sir Snob Esq. Writes that we have given the brake-less fixed gear community their theme song, referring to our crappy little ditty FUCK BRAKES. Ha. Why not? Most people probably don’t know the lyrics, or what inspired the song, but we’re glad the general spirit is embraced. ( though BikeSnob picked up on the political themes stating “(brakeless fixed gear) has officially been elevated to a rolling metaphor and a political statement.”
Nice, though he isn’t optimistic people are going to take to the streets and make the world a better place, a stern letter is the first step away from a blank stare.
Since people are discussing the lyrics /origins Fuck Brakes, might up well clear up the confusing.
SIT BACK KIDS AND HEAR A TALE, A TALE OF A FATEFUL TRIP…
The FUCK BRAKES song and general shenanigans are the result of a combination of events, starting with an old fixie sticker that was floating around a few years back. An ancient time, when dragons roamed free, and the fixed gear community was much more of a cult riding without brakes, then a fashionable phenomenon. It attracted, if not required, a certain state of mind, as much as a crucial level of skill. Hence the FUCK BRAKES stickers affixed to many bikes and items, such as our guitarist $am’s helmet (featured on our Fuck Brakes EP cover looking somewhat military like). Ironically, in the distant past I had a bit of a paternal stance against non-messengers riding fixed on the streets of NYC. And I wasn’t even a messenger. I remember long conversations w/ Mike Green of bikeblog where I doubted that random commuters had a suitable skill level to deal with NYC realities. The exception being our 8-10 hours a day bike riding, midtown-traffic battling, road warrior Messenger friends, who initiated the use of fixed gear riding on the streets of NYC in the first place. My opinion was sadly reinforced after personally witnessing an old lady launched in the air on 8th and Broadway after a young guy skidded into a full crowd of people crossing the street. The impatient pedestrians were crossing against a light, so the kid certainly was in the right as far as traffic rules went. But much like the Pope’s stance on condoms, he was not really factoring in reality. In the streets of NYC, it’s the rules of the wild Wild West, aka: if you’re going to take your guns to town, you better be fast on the draw. Or in his case, able to stop. Though, much to the rider’s credit, he took responsibility and stuck around till the end -knowing the inevitable red flashing lights on the horizon would probably represent more than just ambulances. Even in the face of an escalating mob scene, including one person in the crowd who exclaimed in disbelief, “He doesn’t even have brakes!” At which point the young guy was saved from a possible crowd lynching by firefighters, who inexplicably were there before the police, (who never came) complete with their truck and Dalmatian.
Anyhow, bicycle deaths were definitely on the rise. Though I doubt any statistics exist to see if the rise of fatalities were at all fixie related, I personally linked it to lack of experience mixed with a lack of infrastructure. The city was not exactly catering to the onslaught of new cyclists of any type. In fact, cops seemed to be harassing and arresting cyclists at every turn. Hundreds of dollars in fines for “riding on the sidewalk” as people mounted up in front of their building rather than on the street. Messing with Critical Mass’ers by claiming they were “protestors”, or “parading without a permit”, charges, which aren’t grounds for arrest in the first place. (If we tend to believe in the Constitution).
And so it was on a Critical Mass bike ride, the weekend before the 2004 republican national convention, that I found myself in the infamous NYC tombs for over 30 hours (well over the 24hour due process requirements), shackled at the ankles to other cyclists while mysterious G-men carrying palm pilots asked us questions about our roommates and other uncalled for invasions of privacy, all the while giving the impression that cooperating with their Intel gathering would make it all go faster. Funny enough, bassist Juggy-D was my roommate at the time, and I refused to needlessly sell him out. Though it turns out he was in handcuffs somewhere else anyway.
At that point, between the endless electronic fingerprinting, and questions that revealed more than they obtained, I came to realize… I am now in the system.
I had always avoided partaking in the system / grid / economic debt traps etc. for their obvious (to me) chains and seemingly nightmare-like realities. So the idealistic, naive and chronically optimistic me, had always avoided at great lengths being documented. Where many of my friends had no licenses or ID’s, they were constantly being arrested. I lived the same off the grid lifestyle, but had a knack for not getting tangled up with the law. This was back when paper trails were actually on paper, passports were stamped not scanned, and living a low budget lifestyle meant wonderful anonymity as much as it did poverty. Nowadays it seems that with just a couple keystrokes you can find out your local dumpster diver’s home address, not to mention life story (and nude pictures!). But back then, the few times I had been captured by authorities it had at worst maybe resulted in finger prints on some old index card system, forgotten names and phantom addresses. But now, in the modern reality, suddenly, they had me. Fingerprints, digital photos, profiles, associate, and with this (perhaps inevitable) attaching of my heavy chains, I felt –surprisingly-- FREE. Like blazing down the avenue, taking lights, no brakes, maneuver or die time, saying, (or better yet- living) the words: FUCK BRAKES.
When I came out of jail, the Police of course “accidentally” switched everyone’s keys so no one could get in their homes upon release. And for the first time in a while, I found myself stuck on the streets, dehydrated, spent, assumed to have been whipped into shape, while in reality, I was no longer hiding in the shadows. Reflecting on my reality I started penning lyrics.
--Again the hell of my jail cell
--Rats and roaches make prisons swell
--Your harps and clouds of yesterday
--They drift away
Feeling free about the future, confirming my long running form of atheism from popular religions such as capitalism, Catholicism, self imposed isolationism,
I found myself looking backwards… and recognizing what the systematic arrests were all about…
--Mistakes were made
--In the land of the free built by their slaves
--Taught how to behave
--By corporate crooks
--Digging our mass graves
And that really nothing is new, except maybe for my own self-awareness, of how they motivated me, more than scared me…
--I never colored within the line,
--My flags and bridges burn far behind
--East side, west side, you lie we die
--Doored and doomed, still we fucking ride.
Suddenly, the powers that be somehow made riding a bike, political.
Well, all those initial lyrics sort of got lost in the piles of stuff floating around team spider’land. (See recent moving of Zak’s 30,000 lyrics ;-)
And sort of forgotten about. We would sometimes joke about living the ‘fuck brakes’ lifestyle. And how it equally applied to our cats, Snotty and Ratt, who spent every waking moment conspiring on escaping the house. Always running into the busy alphabet city streets that we were so set on protecting their naive little butts from. And of course 80 yr olde ZAK, who lived in such an immediate and present fashion, that his life appeared as reckless as the life of a teenager. Living the fuck brakes lifestyle is likely why he fit so seamlessly in the underground squatter punk scene.
Then, when ZAK passed away, we weren’t sure what to do. Should the team Spider call it ‘quits.’? Was the TS moniker more a chain and burden at this point than a benefit. What would Zak want? When we knew Zak would only ask: what do you want? And after some chilling, we decided we wanted to keep rocking out, hanging, having fun. We had lots of songs sitting around, and had spent much of our time over the last few years caring for Zak, that we never got to tour or record, a.k.a. do things that normal bands do. Soon, inspired by Zak, and more obviously our cat’s, out poured verse 2:
My kitty cats
Snotty and Ratt
Wait by the door for sneak attack,
Breaking free from my laws and lies
Their sweet meows say
“Fuck it, still we ride”
And soon we were recording our shitty little EP, deciding in a typical commercially suicidal decision to call it: FUCK BRAKES
Never the less, we got to tour Europe,
Where we made lots of new friends, and new adventures, rocked the Cycle Messenger World Championships in Ireland, lost passports in Belgium, rode protected bike lanes in Amsterdam, and even installed a much needed “American” shower in Paris. Along the way we self-taped and produced a feature Doc, FUCK BRAKES: THE MOVIE (of course) --the title of which already has distributors backing away slowly, --
But STILL… we plan to put out this summer.
So, now fixed gear riders are popping up everywhere. Skilled riders are all over, alleycat races are popping up that feature more non-messengers than messengers. Tall bikes, cruisers, 10 speeds and every other flavor are appearing so quickly that the cars have been forced to wake up. A large bike community sharing the road with the beasts, usually with admirable, (& often still required) skills, while more and more bike lanes, including European style protected lanes, are starting to appear. And, most surprisingly… the city is slowly (not so surprising) adapting to the unstoppable cyclists, potentially making it safer for all involved.
So, maybe FUCK BRAKES the song is, or will be embraced by the community who were inspired by the community who inspired it, but we probably have to make a good recording of it first! (—I still don’t like that shitty studio version floating around…got suckered into a ‘fancy’ studio where we mistakenly played around with it till we were broke and couldn’t afford to re-do it the way it should have been done in the first place: One take, raw, and on fire.--) *someone in the bikesnob comments called it ‘punk-lite’ ha. Pretty accurate. For now I’ll just enjoy it playing it Live.
Well, whoever embraces the song, thanks. Meanwhile, we’re just planning to continue to try to do things our way, making our own mistakes, having fun, riding bikes, rocking the Ska-core, and spreading the bike core reality.
Living free, not ready to die
Fuck brakes!
XRIS
\n/
b\/c
/y\
--On May 3rd, TEAM SPIDER is returning to the LIVE realm, with a FREE Bike-Punk show in Tompkins Sq. Park, ---BIKE NOISE 2!---
Featuring lots of our friends and favorite bands including: MISCHIEF BREW, WOMBAT IN COMBAT and more… Tompkins Square Park, Sunday MAY 3rd, 2009, East Village NYC, 2-6 PM.. co$t: Free. Ride yr bike.,
-------------------
FUCK BRAKES, complete lyrics:
St Peter at the pearly gates
Asks me why did I say fuck brakes
You mean we’re free to decide?
Might fall, but not today
Fuck gravity
And the USA
Cause we’re going down
Either way
Whoa oh- Fuck Brakes
Mistakes were made
In the land of the free built by their slaves
Taught how to behave by corporate crooks
Digging our mass graves
I never color within the lines
My flags and bridges burn far behind
East side, West side, you lie we die,
Doored and doomed,
Still we fucking ride
Whoa oh, Fuck Brakes
Again the hell of my jail cell, rats and roaches make prisons swell
Your harps and clouds of yesterday,
They drift away
My kitty cats Snotty and Ratt
Wait by the door for sneak attack
Breaking free from my laws and lies
Their sweet meows say
“Fuck it, still we ride”
Whoa – oh Fuck brakes
Saint Peter at the pearly gates,
Again asks why? did I say fuck brakes?
Like we’re free to decide
Might kneel but not today
Fuck religion,
And the USA
Cause we’re on our knees
Either way
Live free or fucking die
(We’re free to die)
Live free or fucking die
We’re free to Fuck Brakes!
==============
0 Views
22:12:36 04/13/08
Diy New Media Part 2
[LESS INFO] 0 VIEWS | ADDED 22:12:36 04/13/08
Presenters: • Sarah Jenny Bleviss, new media artist, social justice advocate, former blogger, and web developer for $pread Magazine • Axon Damien Luxe, DIY media-maker, electro performer, art director, and event curator, aka Hadassah Hill The goal of this presentation is to relay vital, how-to new media strategies for people with limited to moderate internet experience and no to moderate capital. We will cover specifics on how to use the web to establish an internet presence for an existing cause or how to create a project founded in new media, using web 1.0 HTML page building skills, and web 2.0 capabilities such as broadcasting and social networking to foster community and action. We will focus on utilizing shareware and freeware to ensure that access to programs is as economically obstacle-free as possible. All participants will leave the presentation with a knowledge bank and insight into how to utilize this medium to increase their visibility, as well as hands-on skills and online resources.
0 Views
23:19:34 04/12/08
Diy New Media
[LESS INFO] 0 VIEWS | ADDED 23:19:34 04/12/08
Presenters: • Sarah Jenny Bleviss, new media artist, social justice advocate, former blogger, and web developer for $pread Magazine • Axon Damien Luxe, DIY media-maker, electro performer, art director, and event curator, aka Hadassah Hill The goal of this presentation is to relay vital, how-to new media strategies for people with limited to moderate internet experience and no to moderate capital. We will cover specifics on how to use the web to establish an internet presence for an existing cause or how to create a project founded in new media, using web 1.0 HTML page building skills, and web 2.0 capabilities such as broadcasting and social networking to foster community and action. We will focus on utilizing shareware and freeware to ensure that access to programs is as economically obstacle-free as possible. All participants will leave the presentation with a knowledge bank and insight into how to utilize this medium to increase their visibility, as well as hands-on skills and online resources.
6 Views
01:15:36 02/12/08
Virtual Worlds Libraries Education And Museums Conference Saturday March 8 2008 In Second Life
[LESS INFO] 6 VIEWS | ADDED 01:15:36 02/12/08
“Virtual Worlds: Libraries, Education, and Museums”Saturday, March 8, 2008 in Second Life - New Media Consortium Conference Center.http://www.alliancelibraries.info/virtualworlds/Purpose of the Conference: To provide a gathering place for librarians, information professionals, educators, museologists, and others to learn about and discuss the educational, informational, and cultural opportunities of virtual worlds. Please note: Although the conference will be held in the virtual world Second Life, presentation and paper proposals about LEM developments in other virtual worlds are encouraged. Tentative Schedule 9:00 a.m. Second Life Time (Pacific Time) "Ancient Mesopotamia: Engaging Online Resources from the Oriental Institute," Presented by Wendy Ennes and Lisa Perez Wendy Ennes, Teacher Services and e-Learning Coordinator for the Oriental Institute Museum of the University of Chicago, will present information about the new, engaging website Ancient Mesopotamia: This History, Our History. In this highly useful online resource, students and educators can learn about various aspects of Mesopotamian culture. They can participate in the interactive "Dig into History", playing the role of an archeologist or a museum curator. Also, they can peruse the "Learning Collection", zooming in on various teacher-selected artifacts. Teachers can also locate primary source materials, lesson plans, and recommended learning activities. This presentation will be useful to teachers, librarians, students, and history aficionados. This presentation is brought to you in collaboration with the Chicago Public Schools Department of Libraries and Information Services. "Persistent Worlds: Will They Ever Go Away?" Presented by Dr. Susan Hazan Now that Second Life has hit the front page of Newsweek it seems Neal Stephenson's vision of the Metaverse has crossed over -- from being a fringe fantasy land for pure escapists to a persistent world for play, commerce, creativity and exploration. It's time to take a close look at this synthetic world. Presented by three leading avatars directly from Second Life, this panel will showcase some of the leading cultural institutions from their 3D graphic locations, and will explore how they welcome visitors, guests and colleagues in-world. "The State of Librarianship in Second Life" Presented by Lauren Pressley This session examines the idea of librarianship in Second Life, specifically focusing on reference practices and the development of a library's presence in a virtual world. The session will conclude with a discussion of possible virtual world library services that have not yet been designed and implemented. "Reflections in Wonderland" Presented by Alison (Wynne Merlin) Williams & Mary (Merry Mayo) Hudson This paper takes a reflective approach concentrating on the authors' explorations of Second Life. These explorations were undertaken as part of a project to assess how the university library might operate in such an environment to support student learning. An introduction briefly outlines the project and we then go on to describe our initial experiences of Second Life, and of participation in courses and meetings. In the light of these experiences we reflect on the possibilities offered by this type of environment, before concluding with our thoughts on the way forward. "Reconstructing Maya: Student Created Poems" Presented by Beth Ritter-Guth (SL Desideria Stockton) The students in College English II: Literature at Lehigh Carbon Community College are creating interactive poems to celebrate the poetry of Maya Angelou. Conference participants will be able to view the work of students, meet them, and construct a poem of their own. The workshop will require the use of voice and participants should download a free recording program like Audacity. Students will showcase their interactive poem "Still I Rise" by Maya Angelou. A notecard with the instructions on how to build the poem will be provided, and participants will work together to create a collaborative poem using WAV files, objects, and scripts. 10:00 a.m. Second Life Time (Pacific Time) "Voice vs. Text Chat: Solutions for Teaching/Presenting in Two Languages Simultaneously" Presented by Chris Haskell As voices ring out over the virtual landscape, some oppose vocal communication for its technical imperfections, infrequent use, and VW cultural bias. Educators, presenters, and facilitators in the Metaverse need solutions to communicate in both "native" languages. This session demonstrates tools and techniques currently being employed to engage multiple learning and communication styles in this expanding virtual space. "Immersion Environments and Recreational Learning: Opportunities for Informal Education on the Virtual Landscape" Presented by Aldo Stern and JJ Drinkwater When the residents of an online three-dimensional platform such as Second life are able to create their own immersion environments, learning opportunities abound. Experience with a number of recent experiments has indicated that the educational potential of these builds comes not just within the context of a formal, institutionally-managed didactic approach, but also--and in some cases, more successfully--in the context of informal, self-directed learning opportunities. Panelists Aldo Stern and JJ Drinkwater draw upon their real world backgrounds in the museum and library fields, along with their extensive experience in a variety of experimental collaborative educational, cultural and recreational environments created on the SL platform, to discuss the relative success of traditional "classroom" approaches in various builds, and the surprisingly vibrant informal learning dynamic that has developed alongside--or as an alternative to--the attempts at structured, hierarchical didacticism. The panelists also will seek to explore how what has transpired in-world is analogous to the real world living history/reenacting "hobby" movement of the 1970s-1990s and other recreational self-directed learning opportunities, and consider issues of how institutions and organizations might utilize the potential of online creative platforms in the future to more effectively foster and encourage self-directed learning, and to integrate it into their programming in ways that it could compliment and enhance more traditional approaches to engaging and educating diverse audiences. "Whatcha Gonna Do?: An Academic Health Sciences Library in Second Life Embraces New Roles" Presented by PF Anderson (Perplexity Peccable); Gillian Mayman (Gillian Oh); Anne Perorazio (Kaiya Qunha); and Jane Blumenthal (Wrenaissance Jewell) Academic health sciences libraries support the educational, research, clinical, and service missions of the universities and healthcare institutions of which they are a part. In the recent past, this has meant primarily building print and web-based collections of health and research information, and providing classes and services that facilitate the use and integration of these collections into the skillset of the local academic healthcare community. In Spring of 2007, the University of Michigan Medical School purchased an island in Second Life. In supporting the activities associated with this initiative, we have found that many of the activities and services we have traditionally offered are not immediately relevant in the new environment, are needs that are being filled by others, or are beyond the scope of what is possible with the resources currently available to us. Examples of these might include teaching how to search Medline, offering classes relating to health skill sets, building collections of health information. Similarly, many of the activities and services we have found ourselves embracing in Second Life are hard to imagine ever happening in our real life libraries. Examples of these might include building freebie collections, teaching classes on how to make clothes, setting up a Spirit Shop for the university (along with making the inventory), hosting in-world and out-world events to engage community, setting up a patient support group, as well as helping folks navigate Orientation and Help Islands. Here we present information about the similarities and differences between what we do in which environment and why we do or do not offer similar services in the other environment, as well as discuss the planning process and skill sets required. We would particularly like to focus on tools that have formed the basis of our community building efforts, which have largely depended on resources that bridge Second Life and the broader online and analog environments. So, when it comes to leading the way in a new and emerging technological environment, what are librarians going to do? Our answer: whatever needs to be done. "Interaction, Visibility and Searchability in Virtual Worlds: The Possibilities, Benefits and the Future" Presented by Namro Orman Interaction with the Web should be a major focus point for libraries in virtual worlds. Resources, news, and communication are needed, and not only with Second Life Residents. The merging with other social networks looks promising, but a lot can be improved/gained inside Second Life as well to make library services and resouces more visible, and findable, also on the Web. This goals of this session are to improve awareness of current possibilities, to show developments, and to offer a sketch of the future. "The 3D3C Metaverse" Presented by Yesha Sivan Dr. Yesha Sivan, founder of Metaverse Labs, is interested in interoperability. He also has been looking into how virtual world simulations can interface with the real world. 11:00 a.m. Second Life Time (Pacific Time) "Applying Distance Educational Theory to Virtual Worlds" Presented by Rebecca Hedreen Current adult educational theory is student-centered and those students have experience, abilities, and preferences that affect or control the learning process. This presentation will show (and tell) you how to use these theories, and the practices that spring from them, to improve your Second Life presentations. In the process, we'll cover some techniques that also improve accessibility and decrease the chance that a technological glitch will ruin your work. "The Museum Phenomenon in Star Wars Galaxies" Presented by Annie Platoff Annie Platoff, the Director of the Wookiee Cultural Center, the premier Wookiee museum in Star Wars Galaxies, will discuss the museum phenomenon in Star Wars Galaxies. "My Life as an Avatar (So Far)" Presented by Sir Arthur Conan Doyle This presentation is intended for teachers, librarians, and those who work in museums; as well as amateur history buffs. In this discussion I will provide an account of how I came to portray one of the best known authors of the Victorian era; the development of a plausible "back story" to cover my inadequacies; my successes and failures in Second Life; my views on the educational potential of ReCreationism; and, finally, my advice to aspiring ReCreationists. "The Festival of European Languages in Second Life" Presented by Birdie Newborn (Birdie Newcomb in SL) This session will look at the Festival of European Languages recently held on Belle Isle in Second Life. It was a venture in outside-the-classroom education. It was a 6-hour festival over half the island with a schedule of speakers, demonstrations, booths, and a giant map of Europe with landmarks to every known language community in Second Life. 6:00 p.m. Second Life Time (Pacific Time) "Self-directed Group Learning in Virtual Worlds" Presented by Nick Noakes This will be a mix of an interactive discussion session on the affordances of Virtual Worlds with respect to self-directed group learning, followed by a tour of Boracay sim to see one way self-directed group learning can be implemented. "Virtual Museums: When Do They Become "Real"?" Presented by Annie Platoff With the launch of massively multiplayer online roleplaying games (MMORPGs), players were given the opportunity to build their own communities within the confines of virtual worlds created by the game developers. When Star Wars Galaxies was launched in June 2003, players were also given the opportunity to manipulate their environment. SWG Developers not only allowed players to place structures within the landscape of the game, but also gave them the opportunity to decorate the interiors of their buildings. It wasn't long before players began to open their own museums. At first, the museums were nothing more than decorated houses containing developer-made paintings and objects. Eventually, however, the museums evolved and now there are quite a number that include interpretive labels, thematic exhibits, and more. While some of these museums are quite well known within their communities, they are virtually unknown by those who do not play the game. That is not the case for the museums in another virtual community, however. The emergence of museums in the virtual world of Second Life has been the topic of much discussion in the museum community. Also launched in 2003, Second Life presents itself as a 3-D virtual world rather than a game. In the world of Second Life players can create just about anything they can imagine and add it to the environment including, of course, museums. Some of those museums have been replicas of real-life museums created by private individuals. Other museums in this virtual environment were created as initiatives of established real-world museums. But there are some museums in Second Life that only exist in that virtual landscape. The International Space Museum, one such museum, has spawned a real-life non-profit organization to support the work of the virtual museum. All of this activity in virtual museums brings with it some interesting questions for members of the museum community. Are virtual museums "real" museums? And if they are, what are the implications for established real-life museums? This paper will examine a variety of museums in two virtual environments ? the MMORPG Star Wars Galaxies and the virtual world of Second Life. It will apply established definitions of what is a museum and determine which of those virtual museums appear to meet the criteria. Finally, it will draw conclusions about the "realness" of virtual museums and the potential of these institutions for reaching new audiences. "An Overview of Science-Related Stuff in Second Life" Presented by Dr. Troy McConaghy (Troy McLuhan in SL) Troy will give examples of how Second Life is being used for science education, public outreach, prototyping, and research Intendend Audience: Scientists, science educators, science librarians, and science museum professionals. "Immersive Education: New Models for Lifelong Learning" Presented by Kevin Roebuck Open source technologies for virtual worlds, on-line games, and new media have tremendous potential to offer new models for lifelong learning. Sun Microsystems Global Education & Research Group has formed a new community to explore these new immersive worlds and their application with the Project Wonderland 3-D tool-kit, Project Darkstar Game Server and SunSPOT sensor platforms. The new Sun Immersion Special Interest Group has announced a joint initiative with the Immersive Education Initiative at Media Grid including a $25,000 set of "Immersion Grants" to see pilot projects in K12 schools, community college, and higher education institutions. This session will feature Kevin Roebuck, Community Manager for Immersive Technologies at Sun, to give a brief overview of the communities activities, initiatives and worldwide projects in open source and open content for Immersive Education. 7:00 p.m. Second Life Time (Pacific Time) "Using Second Life to Enhance Student Research and Presentations" Presented by Robert Walker The presentation will look at an exciting Second Life assignment being used at Labette Community College in the Music Appreciation classes to enhance student presentations. This assignment could easily be adapted for use in any class that requires students to research and present that research to the class. It is useful for both onground and online classes. Students are given the following assignment, using Second Life, prepare a museum exhibit on the following composer. You should include written information, audio, images and perhaps video. Your presentation should not only include biographical information about the composer, but information about the period that the composer was writing. That information should include people of historical interest, other artists of the period, clothing and architectural styles of the time. This presentation will show the mechanics of managing an assignment like this. What tools do the students need? What knowledge/tools does the instructor need? These concerns will all be discussed and examples of previous semester projects will be reviewed as well as the assignment and the rubric. "Virtual Worlds for Learning" Presented by Ann Crewdson and Sachin Patil Virtual Worlds offer a quick and inexpensive ways of simulating information artifacts(in libraries and museums) into multi-faceted synthetic learning environments that merit interaction, immersion and information equally. The Federation of American Scientists, as part of its "Virtual Worlds for Learning" research program, has created a Virtual World Sim (Mesopotamia) in Second Life that leverages collective intelligence by enabling interdisciplinary communities of scholars such as archeologists, librarians museologists, historians, technologists, artists, and academia to share data and their expertise. The prototype has developed a web-integrated inworld tool, called Medulla, to collaborate on 3D content creation, peer-review the content for authenticity and edit it continuously based on new academic & research findings. In the near future, this tool will support functionalities for incorporating game-like features to make simulation experience more interactive and engaging. This presentation will describe content creation & management processes we have developed to collect, render, manage, evaluate and preserve digital assets for 3D virtual environments. Attendees, mainly librarians and museum administrators, will learn how virtual worlds together with web technologies can be used for a wide variety of learning opportunities, scholarly interaction, and the collection, development and management of digital assets for 3D virtual environments. "Standing on the Shoulders of Giants" Presented by Rochelle Mazar This presentation will demonstrate and explore the ways that digital objects have been archived in older virtual environments, their contribution to a competitive gift economy, and the kinds of lessons those practices bring to bear on the work being done by librarians and educators in Second Life. In text-based MOO spaces, object archives function as museum spaces, shops for finding useful objects to use in one's own builds, and as a structure that reinforces and supports a functioning gift economy. In worlds without built-in money economies, archiving and "generics" organization allows new users to see what has been built before, to take advantage of that older work by taking their own copy of these generic objects to build upon, and provides a form of feedback and recognition for those who build the best objects across the entire MOO community world-wide. With a long tradition of including the builder's name as part of the object, a successful builder can build a reputation across many different virtual worlds as others request archived copies of their objects. This gift economy encourages builders and programmers to donate their work for use by others as well as to create more and better generic objects for general use. Their active participation in the gift economy thereby assists in the creation of richer online spaces for all. Could this model work in Second Life, in spite of its existing money economy? This presentation would consist of audio content detailing the structure of these digital archives and their use, as well as detail about the gift economy and how it encouraged more and better objects to share with the community, and would include discussion with participants about its pros and cons and feasibility for use in Second Life. 8:00 p.m. Second Life Time (Pacific Time) "Education on the Teen Grid: The View from Eye4You Alliance Island" Presented by Kelly Czarnecki (Bluewings Hayek in SL), Anthony Curtis (Stone Semyorka in SL), and Beth Kraemer (Alice Burgess in SL) So what's it like to be an educator on the teen grid? Eye4You Alliance Island has been a source of education, creativity and fun on the teen grid since 2006. Librarians, professors, authors, technology specialists, subject matter specialists, and teens from around the world are involved in projects ranging from classes about SL and RL skills; recurring events like book discussions, space talks and island management meetings; special events like the recent literary festival, last year's college fair and craft fair; and a host of other activities. The presenters will provide an overview of what it's like to be an adult educator on the teen grid, describing the challenges and opportunities, and will discuss recent activities and plans that are underway. We'll compare the experience with education on the main grid and discuss our view of the future of education for teens in Second Life. The presentation may also incorporate comments from the teen residents themselves. "VW Libraries and Education: The Purpose and the Potential" Presented by Valerie Hill (Valibrarian Gregg in SL) Virtual worlds seem to be exploding into existence online. For everyone from toddlers to senior citizens, a virtual world beckons. Valibrarian Gregg, a Second Life librarian (and real life school librarian) shares her journey learning in a virtual world to help understand the purpose and potential for librarians and educators. Read some of the latest Virtual World news at iVinnie.com. "Providing Library Services in Second Life" Presented by Margaret Ostrander and Anne Mostad-Jensen Margaret Ostrander will share her research in progress exploring information seeking behavior in Second Life. All research is taking place in-world, combining structured interviews and ethnographic fieldwork. Research questions include: What are the information needs of everyday Second Life residents? What kinds of information are people in SL utilizing, and how do they go about finding it? This research explicitly studies SL residents in non-library contexts. A more robust understanding of such "native" information seeking behavior can help inform SL library services. This research is under the supervision of Dr. Michael Stephens of Dominican University (Illinois, U.S.A.). Read more about Margaret's research at Librarian Dreamer. Anne Mostad-Jensen will present her research in progress focused on the new user's experience in Second Life. Research questions include: How do new users approach and use virtual worlds? What are the information needs of new users and what are their information seeking behaviors? Research subjects will be observed while utilizing the Second Life interface for the first time, accompanied by pre- and post-interviews. This research will inform how libraries in Second Life can help meet the needs of new users. This research is under the supervision of MLIS faculty member Dr. Joyce Yukawa of the College of St. Catherine (Minnesota, U.S.A.). Both Anne and Margaret will share their findings to date, along with learnings about the methodologies and research instruments they have adopted.CREDITS: This machinima was filmed on location with the help of avatars in the teen grid and main adult grid of Second Life: Info International, Talis, and Eye4YouAlliance Island, funded by the Public Library of Charlotte & Mecklenburg County (PLCMC). http://infoisland.orghttp://www.talis.comhttp://www.plcmc.org/teens/secondlife.aspMachinima: Bernadette Daly Swanson / HVX Silverstar in Second LifeMusic: Revostock.com






