Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have a bucket move with the cursor at the bottom of the screen and...
[LESS INFO] 15 VIEWS | ADDED 14:44:49 03/12/09
Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have a bucket move with the cursor at the bottom of the screen and catch objects. Some are good and some are bad, and the score changes based on what type of object is caught. You can find full resolution video and more podcasts at FlashGameU.com.
Catching Game Part 1
13 Views 10:52:33 03/04/09
Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have objects fall from the top of the screen, taken from various m...
[LESS INFO] 13 VIEWS | ADDED 15:52:33 03/04/09
Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have objects fall from the top of the screen, taken from various movie clips in the library using arrays of strings to determine which movie clip is created and dropped. You can find full resolution video and more podcasts at FlashGameU.com.
Communication Betwe...
16 Views 09:19:51 12/23/08
Gary Rosenzweig looks at ways movie clips can communicate with each other in Flash ActionScript 3.0. You can find full resolution video and more podcasts at FlashG...
[LESS INFO] 16 VIEWS | ADDED 14:19:51 12/23/08
Gary Rosenzweig looks at ways movie clips can communicate with each other in Flash ActionScript 3.0. You can find full resolution video and more podcasts at FlashGameU.com.
Understanding the D...
18 Views 09:37:46 10/21/08
Gary Rosenzweig talks about display lists and how you can manipulate them to move display elements ahead or behind others. You can find the source files, full reso...
[LESS INFO] 18 VIEWS | ADDED 13:37:46 10/21/08
Gary Rosenzweig talks about display lists and how you can manipulate them to move display elements ahead or behind others. You can find the source files, full resolution video, and more podcasts at FlashGameU.com.
Dynamic Filter Effe...
15 Views 08:46:04 09/03/08
Gary Rosenzweig shows you how to apply dynamic filter effects to a movie clip, such as glows, drop shadows and bevels. You can find the source files, full resoluti...
[LESS INFO] 15 VIEWS | ADDED 12:46:04 09/03/08
Gary Rosenzweig shows you how to apply dynamic filter effects to a movie clip, such as glows, drop shadows and bevels. You can find the source files, full resolution video, and more podcasts at FlashGameU.com.
Pausing and Resumin...
17 Views 13:46:01 08/13/08
Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to pause a sound in AS3 by recording the position of the sound before stoppi...
[LESS INFO] 17 VIEWS | ADDED 17:46:01 08/13/08
Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to pause a sound in AS3 by recording the position of the sound before stopping it, then resuming the sound at that same position.
Flash AS3 Game Inve...
36 Views 10:21:16 07/15/08
Gary Rosenzweig looks at a basic game inventory system created with Flash ActionScript 3. Using an Inventory object, you can allow the player to add items to their...
[LESS INFO] 36 VIEWS | ADDED 14:21:16 07/15/08
Gary Rosenzweig looks at a basic game inventory system created with Flash ActionScript 3. Using an Inventory object, you can allow the player to add items to their game inventory. Then you can let them click on the items to use them, or test the inventory contents to allow them to complete tasks in the game
Particle System
21 Views 10:54:33 06/12/08
Gary Rosenzweig uses a simple particle system to teach how to create and remove movie clips from the display list. You can find the source code and high res video ...
[LESS INFO] 21 VIEWS | ADDED 14:54:33 06/12/08
Gary Rosenzweig uses a simple particle system to teach how to create and remove movie clips from the display list. You can find the source code and high res video at http://flashgameu.com
Continuous Animation
19 Views 11:57:51 05/29/08
Gary Rosenzweig answers a question in this podcast of how to maintain continuous animation while receiving user input. The character on the screen continues to fol...
[LESS INFO] 19 VIEWS | ADDED 15:57:51 05/29/08
Gary Rosenzweig answers a question in this podcast of how to maintain continuous animation while receiving user input. The character on the screen continues to follow a walk animation even while the player triggers the animation over and over.
External Constants ...
12 Views 15:50:38 05/13/08
Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to read in a small XML file containing some constant variable values.
[LESS INFO] 12 VIEWS | ADDED 19:50:38 05/13/08
Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to read in a small XML file containing some constant variable values.
Countdown Clock
13 Views 09:40:04 04/03/08
Build a simple clock to count down time until the end of a game.
[LESS INFO] 19 VIEWS | ADDED 21:16:17 01/11/08
In this mini-chapter two-part episode, Gary Rosenzweig starts building a snake game in ActionScript 3.
Playing a Song With...
10 Views 13:36:30 11/16/07
Expanding on the earlier tutorial about creating a Toggle Button, Gary Rosenzweig shows you how to link the toggle button to a piece of music in the library and to...
[LESS INFO] 10 VIEWS | ADDED 18:36:30 11/16/07
Expanding on the earlier tutorial about creating a Toggle Button, Gary Rosenzweig shows you how to link the toggle button to a piece of music in the library and to have the toggle button react properly when the song is done.
[LESS INFO] 3 VIEWS | ADDED 18:27:20 11/06/07
How to create a random array in ActionScript 3.
Matching Game with ...
6 Views 09:40:50 10/10/07
This tutorial shows you how to alter the matching game in the book ActionScript 3.0 Game Programming University to use pairs of cards instead of identical cards.
[LESS INFO] 6 VIEWS | ADDED 13:40:50 10/10/07
This tutorial shows you how to alter the matching game in the book ActionScript 3.0 Game Programming University to use pairs of cards instead of identical cards.